FOSS in Design: An introduction

27 Mar, 2018 — 3 min

This project stems from an in-depth discussion (explained here about the lack of FOSS being used within RIT's design programs. More specifically, this project will be aimed at students, who have a very short time frame for work and already have some base knowledge of relevant concepts. I intend for this project to be applicable outside of students but when making priorities the student audience will be the most important consideration (when relevant). I feel that trying to bridge the gap is the most effective way to beget usage, as opposed to trying to completely retrain users or rewrite software.

What this project WILL (attempt to) do:

What this project will NOT be:

What does success look like?

A successful outcome would be having a readily-available resource to allow users familiar with traditional/“industry standard” software to be able to be able to pick up and use FOSS software with minimal adjustments to their workflow beyond some initial setup. Over time, familiarity with the toolchain will create the ability to go outside what they're familiar with, but this project will aim specifically for a “grab & go”-style approach on the part of the end users.

What is the desired outcome?

Greater access to FOSS and open standards as acceptable methods of making and submitting work, or where that is not possible that ability to use FOSS and open standards to the fullest extent within a preexisting ecosystem.

What would I like to see in 3-5 years?

I would like to see FOSS & open standards to be accepted as a valid method of doing student work. Additionally, I would like to see it accepted in “the industry” if development is capable of making it industry-ready. For this project it'll just mean that my work is easier and this project gets cleaner instructions.


Updates:
2019/07/28: Content reflow